This change is perhaps
best summed up by the substitution of the generic "moving image
content" for the heretofore sacrosanct, "film" or "cinema."
It connotes that film is increasingly regarded as just one format
in an array of interchangeable, multi-media content available
on this new interactive platform. Documentary is losing its authority
to document "reality;" it is becoming, instead, a resource
for constructing or realizing the "real." Accordingly,
Newsreel has begun to think of its films not just as texts to be read or viewed but as tools to be used. Similarly, we no longer conceive our public as
passive viewers or social spectators but active participants and citizens
in shaping their own meanings and potentially society.
We already see the profound
impact of digital technology is having on social, entertainment and
educational media. We have, in fact, entered an era in media distribution
when the only constant is change itself. While we believe this guide
offers an accurate picture of distribution opportunities in the summer
of 2010, we are equally confident this will not be true two years from
now. Anyone, like Newsreel, engaged in day-to-day film distribution,
realizes that there are simply too many imponderables to predict the
future of digital media; anyone who pretends to such clairvoyance is
either a fool or a charlatan.
What then can producers
and distributors do in the face of such systemic uncertainty? Newsreel has found that today distribution needs
to be rethought as closely coordinated, dynamic digital rights management.
Therefore, this guide describes practical guidelines for deploying digital
rights across an increasingly fragmented marketplace in order to maximize
audience and revenues. The key to success in digital rights management
remains customizing a strategy to each film's specific intended
audiences; no two launches can ever be the same. This means filmmakers
and distributors need to overcome the artificial barriers which have
traditionally divided production from outreach, marketing, sales and
delivery. In practical terms, this means a producer and his or her chosen
digital rights partner needs to collaborate from before production begins
to long after a film is released.
This guide begins by
describing an audience-centered paradigm for producing content, then
scrutinizes several common misconceptions about digital media, followed
by a clear-eyed assessment of the different delivery options presently
available to producers. It then analyzes the new issues raised in digital
distribution contracts and concludes with an overview of emerging
forms of moving image content. The table of contents links directly
to chapters and sections. A number
of technical terms which may be unfamiliar to producers are defined
in a glossary at the end of this guide. Theoretical digressions and
polemics are mercifully confined to footnotes.
Some final disclaimers:
the opinions expressed in this guide necessarily reflect the experiences
of just one non-profit distributor, California
Newsreel. Therefore, when we refer to independent productions, we speak
most authoritatively about independent documentaries and specifically
independent documentaries with a social change agenda. This guide is
unabashedly opinionated, some would say cranky. Over the past four decades,
Newsreel has witnessed too many frauds, follies and fiascoes foisted
on independent producers in the name of social change, only to be covered
up to protect funders and their favorites. The digital era is no different
from any era of rapid change: when the future is unclear, wish fulfillment
and hucksterism flourish. Therefore, this guide is intended to serve
as a corrective to much of the "received wisdom" about digital
distribution by providing a candid, sometimes skeptical but, we hope,
not cynical, survey of today's volatile distribution environment.
1. Audience-Centered Production: Reversing the Paradigm
1.1 From Text to Context. Newsreel employs what may seem like a counter-intuitive
sequence in producing our films: we start with our audience, next choose
our distribution strategy for reaching that audience and only then design
the actual content we will produce. We call this approach "audience-centered"
as opposed to "film-" or "text-centered" production.
In this paradigm, content
is seen as a strategic intervention into a pre-existing discursive context;
in other words, content flows out of and back into a film's before,
after and around. Analogously,
we conceive its audience as embedded in history and society, not disembodied
in a black box or theatre, but situated in a specific place and time,
the here and now. Also, we "think" them as social actors,
not spectators, who will leave the screening to resume their incrementally
empowered social roles.
For a film to effect
even such a modest behavioral transformation, producers must know who
and where their audience is. They should not assume an audience exists
for their film or that their film will magically call an audience into
existence. Rather the audience must be meticulously researched and empathetically
understood. This isn't the same as Nielsen ratings, focus groups
or market analysis; it is not about pleasing or attracting the largest
audience or making the most money. Independent producers are independent
precisely because they want to be independent of the expectations of
the mass market. It's fine if a film reaches just ten people, if
they are the right ten people; what is not
fine is making this same film believing and
claiming, it will reach ten million people.
It's ironic that
in 42 years of distributing social change documentaries, Newsreel has
not once acquired a title based on even a cursory environmental scan
or needs assessment of the audience it set out to change. Audiences
have simply been assumed to exist; tabula
rasa on which the filmmaker could inscribe his or her ideology.
In contrast, Newsreel's current early childhood
development project is being designed around a detailed on-line survey,
telephone interviews and resource scan involving more than 250 stakeholder
groups.
1.2 Audience > Distribution > Production Not
Production > Distribution > Exhibition.
The conventional sequence
has always been: a film is produced; a distributor is found, the distributor
tries to find exhibitors for it and the exhibitors try to find an audience.
As a distributor, Newsreel can testify that this often requires creativity
not to say an element of deception; the battle is too often lost before
it is waged. Of course, sometimes through intuition or simple serendipity,
a film finds an audience. Newsreel thinks this sequence is strikingly
illogical. We suggest reversing it: first defining the audience and
the intended impact, next selecting the optimal format and delivery
platform and only then developing
the treatment or script which might achieve that impact through that
distribution channel for that audience. You might think of this as "reverse-engineering"
a film.
From this perspective,
it is not surprising that the most disastrous and expensive decisions
filmmakers make happen during their first five minutes thinking about
it. They then become attracted to this idιe
fixe like a moth to a flame. In their solipsism, filmmakers decide
what they want to say, what they think people ought to hear, without
first asking if anyone will listen, let alone how they might be able
to translate this film into meaningful social action.
The following sections
pose a few of the questions producers might want to consider during
those crucial first five minutes: the who, what, where and how of social change filmmaking. These questions,
however, cannot substitute for an exacting, statistically significant,
formal needs assessment. The question is not what film the target audience
wants but what media (if any) would help them pursue or redefine their
present objectives by removing the obstacles, conceptual or otherwise,
which are standing in their way. The audience cannot be expected to
think for the filmmaker, anymore than the filmmaker should presume
to think for the audience. They need to think together in a collaborative
process, bringing their individual expertise to the project through
workshops, fellowships, residencies and other "content incubators."
1.3 The Who of Your
Film. The first question
a filmmaker should ask is who is my audience? Not, who should they be,
but who are they likely to be? The fact that most filmmakers are convinced
that everybody should see
their films is quite irrelevant. Filmmakers typically exaggerate how
large their audience will be to justify the insane expense of time (their
own) and money (someone else's) required by most independent productions.
Unhappily, in film as in life, pessimism is usually more accurate and
certainly more prudent than optimism. Therefore, feign humility and
try to make a realistic assessment of who your audience will be. Make
your film for them rather than some putative audience or that amorphous
monster, the "general public" or "mass market."
It's better to serve a small audience well than a large one
poorly.
How can producers know
where and how large that audience will be? Never trust your intuition
alone; research the distribution history of a film on a subject similar
to your own; we realize no film could possibly
be like yours but try to find a rough approximation. Form an estimate
of how many people actually saw that film and where they saw it (in
theatres, on television, in classrooms, at community meetings, at home
on a DVD or on-line.) A producer or distributor might be willing to
share these figures with you or at least their impressions; box office
figures and on-line visitors are, of course, readily available data.
Google Adwords is a valuable resource; it can tell you, for example,
that in July 2010, there were 11,000,000 keyword searches for "maternity,"
165,000 for "post-partum depression" and 90,500 for "early
childhood development. How you interpret such data will depend on how
well you understand the community you're researching. But there
can no longer be an excuse for over- estimating the size of your audience;
if the metrics aren't there, neither will the audience.
Another less empirical
way to ask the question of audience is to define whom you are addressing
or "interpellating," that is calling out to
and, by so doing, calling into
existence? This is never a simple matter of demographics. All of us
are made up of multiple over-lapping identities and interests. Which
of these potential selves do you want to evoke in your viewers through
your film? Do you envision your audience as primetime television viewers,
art film connoisseurs, concerned citizens, inhabitants of the earth's
ecology, residents of a particular region or neighborhood, members of
a specific ethnic, religious or civic group, a citizen or a private
individual, someone already committed to a type of music, genre of film,
hobby or social issue?
1.4 The What of Your Film.
Once you have chosen your audience, you must decide what you're
trying to accomplish for, through or with them.
What effect do you want your film to have on them and hence the
world. Try to be as concrete and realistic as possible. Few films ever
changed the world; at best they inflect how people speak, think and,
maybe, act in that world. Once you have selected an audience, that audience
has, in a sense, selected you. You must join that community, put yourself
in its position and its mind-set..Ask yourself
what does your audience know; what do you want them to know; what action
or change, if any, do you hope they will take as a result of watching
your film? Remember, cognition, learning, even following a plot or an
argument is, like the brain, architectonic; that is, built up brick
by brick and only as strong as its conceptual foundation. In other words,
don't expect your audience to go from a to c without passing b;
if you do, your argument or dramatic arch will collapse. Often the most
important task is first to clear away the debris, the pre- or mis-conceptions
and disinformation which will prevent your audience from moving forward
to a changed point of view.
1.5. The How of Your Film.
McLuhan, as everyone knows, said "the medium is the message;"
in other words, the platform or format pre-determines or frames the
content mediated through it. He also said "the medium is the massage,"
that is, it relaxes or seduces its viewers into taking
its conventions and presuppositions for granted. Like a
massage, it renders its viewers passive; it takes over the work of a
critical construction of consciousness. In this respect, television
could be described as the greatest labor-saving device ever invented
and commercial entertainment as processed and packaged junk food for
the brain. By the way, McLuhan later changed this epigram to "the
audience is the content," that is, the film is nothing more than
what the audience makes of it - how it understands it and what it does
with it.
Therefore, audience
and message should determine your choice of medium, not the reverse.
Ask yourself what medium is the "appropriate technology" for
your message? Why make a $500,000 film, if a four-page pamphlet could
convey 80% of the information? You don't need an 86 minute film
to make the same point as a 30 second PSA or a 30 minute educational
film. Never
assume film is the most effective
medium for every message just because you're a filmmaker. The moving
image is a clumsy medium for complex or nuanced thought and ideas. As
noted above, it is a fundamentally passive medium; if you want to activate your
audience, interactive media or games might be a better choice. Locative
media (mobile devices) are a good way to distribute site-specific, time-valued
content but an i-Phone is a poor place to view a 3-D feature. The optimal
way to convey many messages is usually through a combination of media.
We live in a hybrid, multi-media environment which is converging on
a common digital platform. Therefore don't define your project simply as a long-form film; think about it more as an ensemble of
related multi-media content. (See section 5.2 below.)
The message and its
audience will also determine the genre and style of your content. Cinema veritι conveys immediacy but forefronts the surface, obscuring
the systemic forces beneath it. Character-driven documentaries are dramatic
but emphasize individual initiative over collective action. Narrative
offers a coherent account of events with a clear, Aristotelian beginning,
middle and end, but at the risk of premature closure, simplistic causality
and the sub-alterning of equally valid points of view. Dramatic arcs
encourage empathetic identification with a character at the same time
alienating viewers from their real world options and responsibilities.
Catharsis provides an audience emotional release which can too often
substitute for concrete action. Choice is inevitable in making any film and inevitably
requires the rejection of certain equally valid alternatives, but those
choices should be conscious and unconcealed to the audience.
Audience should also
determine the length of your film. If you intend your film to be used
in a classroom, it should be shorter than a 50 minute class period.
If it's going to be shown at a community meeting, it should be under
30 minutes to allow time for discussion and organizing local action.
If it's going to be seen
on mobile devices, make a PSA or ten five- minute installments rather
than a 50 minute, long-form documentary. Series work well on television
but they are virtually useless anywhere else. Always
conceive your audience in a specific place, with a specific before and
after.
2. The Changing Distribution Landscape: Digital
Delusions and Reality
2.1 Proliferating Delivery Options. Today it's not enough to decide on your audience, your
message and the form it will take, you also need to explore the best
ways of reaching it - in other words, distribution. When Newsreel started
in this business 42 years ago, distribution was boring and predictable,
a backwater; production was where the action was. (That no doubt accounts
for Newsreel's surprising longevity: it attracted unambitious drudges
who never left.). Distribution is still boring but by means predictable.
In 1968, the market for 16mm and 35mm film was simple - theatres and
schools and it hadn't changed for 70 years.
Today, distribution
has become the center of innovation and content is trying to catch up
to it. Most on-line content still mimics the genres of the "legacy
technologies," much as early television adapted radio formats.
Conventional forms will decline though not disappear, while new ones
will emerge more attuned to a digital platform and its culture. Media
makers, especially documentary filmmakers, will need to expand their
horizons beyond innovative content to innovative form. The formats which
will dominate the emerging digital platform are still germinating in the hormone-riddled minds
of teenagers. The greatest opportunities
for innovation, jobs and social impact won't be found in the legacy
technologies.
Digital convergence
has not resulted in the consolidation of a single mass market but its
fragmentation into dozens of micro or niche markets. As a result, today's
producers face an often bewildering array of delivery options and audiences.
These include theatrical film; traditional ( "appointment")
television; cable, satellite and video-on-demand channels; institutional
DVD sale; home DVD ( rental and sell-through); institutional streaming
(remote and local); digital rental (pay-per-view) and digital sale (download-to-own);
ad-supported (often incorrectly called "free"); paid streaming,
un-monetized streaming, digital subscription services and
no doubt more in Beta testing. Each of these is further subdivided or
segmented along thematic or audience lines. (For the pros and cons of
each of these delivery options, see sections 3.1 3.9.)
While the proliferation of distribution options has made distribution
a lot more interesting, it has also made it a lot more complicated for
producers and distributors alike. An old Chinese proverb seems apt:
"Cursed, the man who lives in interesting times."
On top of this market
fragmentation, the pace of technological change has accelerated. In such a volatile situation, the only sensible
distribution strategy is one which knows it will have to bend, be ductile
not rigid. Linear planning will need to be replaced by recursive planning,
planning which evolves incrementally through a continuous feedback loop.
Therefore anyone distributing a film today needs to be in a position
to take the day-to-day pulse of all these volatile markets. Instead
of platform-specific distribution it is more useful to think of overall
digital rights management. This implies that distribution contracts need
to be both more flexible and more inclusive than in the past. Producers
and distributors need to become partners in exploring all the distribution
opportunities and challenges facing a film today. (For a discussion
of flexible distribution agreements see sections 4.1
4.9)
2.2 Four Digital Delusions. Before going further, we should probably dispose
of four seductive, therefore widely-believed, but also largely erroneous
assumptions about this new digital marketplace.
The Myth of Increased Demand. The first of these digital delusions is that an increase in
the number of markets means an increase in the aggregate size of the
market. This would only be true if there were a corresponding increase
in the hours of the day since there is an upper limit to the time people
can waste on-line or in front of a television set and it seems to have
been reached. In fact, markets have merely splintered into shards, each
with fewer dollars to recoup the costs of production and promotion.
Less promotion means fewer sales which translates into lower royalties
for the producer. In this case, the sum of the parts has become less
than the whole.
The Myth of Increased Access. A second myth is that increased access automatically results
in increased demand for a film. In fact, there is abundant evidence
that the market for most films remains relatively constant regardless
of delivery technology. The market for a given title will expand only
if the social interest in the subject of that film expands. For example,
interest in social change documentaries will
increase only when more Americans become interested in social change.
This might well be termed a vicious cycle but,
in the absence of profound cultural shifts, a finite market simply gets sliced up differently
between delivery platforms.
The Myth of Decreased Price. A third common error is assuming that decreased unit price
will automatically be compensated by increased unit volume; what economists
call complete "price elasticity." Caviar is price elastic
but is independent film? Fortunately, we can look to the past
for a fairly conclusive answer. You need to be as old as Newsreel
to remember that twenty years
ago at the start of what was widely heralded as the "Home Video
Revolution," the Rockefeller Foundation, ever-credulous of the
latest philanthropic fad, confidently asserted that the volume of documentary
purchases would increase ten-fold, if their greedy producers and distributors
would simply cut their prices from the standard institutional rate of
$200 to the home video price of $20. In point of fact, volume merely
doubled. Distributors unwise enough to follow the foundation's uninformed
advice promptly went out of business, most notably PBS Home Video, owing
their producers millions. The same sort of siren's screech is heard
today from the avatars of the digital revolution consultants like
Peter Broderick (who incidentally headed the Rockefeller study two decades
ago), Randy Keiser, Brian Newman and Chris Anderson.
The Myth of Urgency. A
fourth myth is that producers who resist the technological imperative
of digital distribution will miss out on a significant revenue stream.
Exaggerated claims, as we have seen, are the predictable companions
of each new wave of telecommunications innovation. The current crop
of "digirati" earn their inflated consulting fees by posing
as the prophets of a technotopia, the proselytes of a literal deus
ex machina, the internet. They offer the beguiling promise that
information can become democratized without attacking the telecommunication
conglomerates who exercise a monopoly over the resources for cultural
production and circulation. These hucksters prey on the desperation
and gullibility of producers faced with diminished foundation funding
and sales revenues. They are, however, notably reticent about specific
sales figures to back up their rosy predictions. While they trumpet
the few success stories, they don't divulge the average
digital revenues of films in on-line distribution. But rational
people (including even independent producers) don't assume they'll
be the one to win the lottery; they don't oppose taxes on the super-rich
because they think they'll become billionaires.
What we do know is that
You Tube is hemorrhaging a half billion dollars a year and that iTunes
has yet to turn a profit on their video sales. Indeed, the vast majority
of independent productions have earned less than $2,000 in digital release.
As they say in the industry, producers are exchanging "analog dollars
for digital pennies." It may make sense for Apple to get into the
digital marketplace on the ground floor - but why should we bankroll
them by letting them sell our films for pennies? Any idiot knows that
within five years DVD and broadcast television will go the way of the
dinosaur and that most content will be delivered digitally. The pertinent
question is how to "monetize" that content to support the
same quantity and quality of production presently supported by the soi-disante
legacy technologies - film, television, cable and DVD. What is
clear is that digital distribution decimates DVD revenues and that DVD
revenues still constitute 75% of post-theatrical and broadcast revenues.
2.3 Niche Markets.
Most independent documentaries don't appeal to the broad mass market
but highly motivated niche (specialty or boutique) markets. If, as the
above examples suggest, the size of the audience for most independent
documentaries will remain relatively small and constant, then a producer's
or distributor's objective must be to reach as high a percentage
of that audience as possible (what is known as high "market penetration")
at the highest sustainable unit price. The only way Newsreel has found
to achieve this is through dogged, diligent promotion or marketing.
Promotion is doubly important for independent productions because they
rarely enjoy national theatrical breaks or repeated broadcast exposure
which Hollywood films and television series count on to reach the vast
consumer market. But independent films generally lack this name recognition,
what's called "pre-sale" in the home video business. Without it, your or your distributor's promotional
efforts are in essence the only
promotion your film will get; its visibility must be built virtually
from scratch.
.2.4 The Role of a Distributor. This is when a producer
has to decide to engage a distributor or to attempt to self-distribute.
The job of a distributor is not to take and ship orders. That's
called "fulfillment" and for DVDs it's done in a warehouse
in some remote, low-wage state. In the case of digital delivery, it's
nothing more than an on-line "shopping cart" with e-commerce
functionality hitched to a megaserver, (scatologically referred to as
the "back-end."). A producer has no need to pay a distributor
to do this; you can out-source your "fulfillment" to any number
of inexpensive vendors.
A distributor is only
of any use insofar as it promotes your film better than you could yourself.
In this sense, distribution could be thought of as out-sourcing your community engagement, outreach
and marketing. Promotion requires capital, time, a certain degree of
expertise (or at least cunning) and a high tolerance for boredom. Over
the past 42 years, Newsreel has come up with a general rule of thumb:
we must invest $70,000 in promotion and overheads to generate $100,000
in gross revenues. That leaves $30,000 or a 30% royalty for the producer.
(As a non-profit, Newsreel can give its entire operating surplus to
its producers.) If your film has a small, highly concentrated market,
you can probably self-distribute, if it appeals to several niche markets
with a comparatively large number of potential purchasers you might
need to engage a distributor. (For more on self-distribution, see section
4.8)
2.5 A Fifth Digital Delusion: Viral Marketing.
We might add to the above list of four digital delusions, a
fifth: that "viral marketing" can substitute for the hard
work and expense of a professionally conducted marketing campaign. If
you are convinced you are Justin Bieber (and who would want to be convinced
of that) viral marketing is the thing for you. The rest of us will have
to do some promotion. While the internet has definitely changed promotional
tactics, it has not appreciably lowered their cost. In fact, there is
so much cacophony in cyberspace that it's harder than ever to get
your message heard above the din. A distributor used to mail perhaps 200,000 catalogs a year, exhibit
at a dozen mind-numbing conventions, cajole critics into reviewing new
releases in a dozen publications and make pandering sales calls to a few hundred Midwestern
librarians. Not fun and not especially cheap but finite. Today, a distributor
has to do all that plus build and maintain a website with dozens of pages
of purportedly "unique" content, dream up daily marketing
angles for its blog, keep posting on multiple Facebook pages, plant
supposedly spontaneous plugs on list-serves, harvest names for an e-mail
list to evade spam filters, send out e-mail e-newsletters and e-postcards
and generate traffic and links to its site in pursuit of the holy grail
of search engine optimization (SEO). The internet is not nearly as spontaneous
as it seems; almost any savvy business has one or more people on staff
to manipulate and manufacture viral marketing.
3. Opportunities and Hazards: A Cross-Platform Survey
3.1 Digital Rights Management Defined. Distributors, confronted with this bewildering array of delivery
options and markets, have had to transform themselves into digital rights
managers. This simply means designing a coordinated strategy for exploiting
a film's rights across platforms in such a way as to maximize, rather
than undercut, all these possible revenue streams. Such a strategy can't
be planned after the "horse is out of the barn"; rather it
needs to be fully in place well before your film is completed. The core
of digital rights management is not signing over rights; as in any other
distribution, it is planning a promotional campaign so your audience
will know your film is out there. A film's launch or roll-out must
be coordinated across platforms because promotion is cumulative, cascading
in a ordered sequence from market to market. Therefore, distributors
like Newsreel now offer cross-platform digital rights management services.
At first glance, digital
rights management might seem obvious: simply assign rights to the largest
number of distributors willing to take them. This strategy is called
"hyper-syndication" or "going-wide" and it is the
strategy of choice of the Hollywood studios, television networks and the mass market
content aggregators like Amazon or Netflix. While it makes sense if
you've spent millions of dollars promoting your film and can expect
to sell hundreds of thousands of copies, it's a disaster for independent
producers. This is because it insures that all your sales and rentals
will gravitate to the lowest current retail price. Since 5000 DVDs is
regarded as a successful independent release, you can't expect to
recoup much of your production costs if DVDs sell exclusively at home
video prices. (See section 3.4 below.) Thus, the
skill, if it can be called that, of digital rights management consists
of choosing the markets which will maximize your unit volume without
undercutting your (average) unit price.
Newsreel has distributed
films across most of the existing delivery platforms and has found that
each comes with its own opportunities and hazards which producers and
distributors need to evaluate together. In the following sections, we
sketch the risks and benefits of: festivals, theatrical, home DVD, institutional
DVD, television (including cable, satellite and video-on-demand), digital
delivery (to both the consumer and institutional markets), self-distribution
and "free" streaming. The
optimal distribution strategy will obviously depend on each film's
intended audience and combine multiple delivery options.
3.2 Festivals: Sundance
as Fetish. Festivals survive on the submission fees of producers
and the tickets they sell for screening these producers' films without
paying them a rental. In other
words, festivals make money off producers not the other way around.
The justification for this free lunch is that festivals promote films
by giving them visibility prior to general release, what we have previously
called pre-sale. This is rarely the case in practice. One screening
to a hundred people in Podunk won't generate the publicity necessary
for the high volume of home DVD sales required to generate any cash.
Since festivals squeeze a large number of films into just a few days,
they generate even less press coverage or "ink" per title
than a normal theatrical opening. Festivals may offer producers glamour,
applause and frequent flyer miles, but not exposure or sales. The few
prestigious, North American festivals which attract national press coverage
and might be worth attending, notably Toronto, New York, Full Frame
(because sponsored by the New
York Times), Sundance, SXSW, Telluride and Tribeca are highly competitive
and usual choose films on the basis of their directors' previous
reputation.
It is often asserted
that festivals attract the attention of distributors; this is said to
be especially true of Sundance. Let's look more closely at Sundance
since it has become a yearly ritual in the independent
producer community; like any religion it offers the hope of salvation
in the absence of any empirical evidence. Last year 7100 films were
submitted, 125 were selected and only 10 left
with distributors. In other words, they offer better odds in Las
Vegas than Park
City. Don't
worry; a competent distributor knows what films it wants before they
ever reach a festival; Newsreel has tracked potential acquisitions for
over ten years.
3.3. Theatrical: The Lure of the Big Screen. Theatrical exhibition is closely allied to festival exhibition
and suffers from a similar fault it doesn't provide the exposure
most independent films need. There is a massive glut in the number of
new films, so it's a buyer's market. As a result, only the most
commercially promising titles stand a chance of turning up in theatres.
Independent productions can expect short runs in just a few markets
with declining local press coverage, lose Brobdingnatian amounts of
money in return for Lilliputian visibility. Theatrical distributors
characteristically receive only 35% to 40% of box office receipts and
the producer only 60% of the producer's net
revenues. Net revenues are calculated by subtracting the "direct
costs" of theatrical distribution (prints, press kits, publicists,
display advertising, etc) from the gross theatrical revenues received
by the distributor. Since this is almost invariably a negative number,
the producer ends up with nothing, actually less than nothing. This
is because the distributor has the right to recoup its theatrical losses
from subsequent DVD and digital revenues, a practice called cross-collateralization.
3.4 Home Video: The Great Chimera. Why then would any
distributor bother with theatrical distribution? Because they hope the
exposure resulting from it will generate enough home DVD and digital
sales to recoup their theatrical losses and eventually turn a profit.
In retail terms, theatrical release is a "loss leader." A
Hollywood blockbuster opening with
a 2000 screen break will generate more than enough sales in the after-market
to pay for its production and theatrical losses, if any. That's
why the industry spends more than a third of a film's production
costs on promotion. In fact,
Hollywood counts on the
"after-market" of international sales, DVD sales, television
and digital distribution, along with related action figures, tee-shirts,
product placement, promotional tie-ins, etc for the majority of its
profits. An independent production will be swamped by the tidal wave
of advertising inundating the increasingly deficient American attention
span. Producers should remember that only one in ten films actually
makes money for its distributor or producer these are the so-called
"tent pole" or "evergreen" titles which keep a distributor
in business. You could decide
that your film will be the next "Blair Witch Project" or "Paranormal
Activity," in which case, Newsreel has a large red bridge to sell
to you, cheap.
Distribution has been
compared to a pyramid with theatrical exhibition at the apex and DVD
and digital sales constituting its base; the larger the size of this
apex, the larger the size of the base. Hence, your home video market
will be directly proportional to your theatrical market. Volume is everything
in the home/ consumer video market because unit margins are paper thin.
A home video distributor characteristically gives producers a 25% royalty
on its gross revenues (and sometimes, only its net after recovering
up-front expenses.). But home video distributors, in contrast to institutional
distributors, don't usually sell directly to the end-users; rather
they act as wholesalers or middlemen for on- and off-line retailers
("storefronts") such as Blockbuster, Red Box, Netflix, Amazon
or iTunes. These retailers take on average a 50% cut of the list price
(which they have often the right to set') if the list price of your
DVD is $19.99 (supposedly, the upper limit of "discretionary expenditures"),
your home video distributor will receive only $10.00 from Amazon and
you will receive only 25% of that or just $2.50 of each $19.99 DVD sale.
Thus you need to sell 400 DVDs to earn a royalty of only $1000. Since,
as mentioned above, 5,000 units is regarded as successful for an independent
production, the upper limit of your home video revenues would equal
a pathetic $12,500.
3.5 The Institutional Market: Sizing It Up. This is better than nothing, you might say. But home DVD sales
will severely undercut any higher priced sales you might make in the
institutional or educational market, the universities, colleges, government
agencies and businesses, where many documentaries generate the majority
of their revenues. This market pays between $200 and $300 for a DVD
and twice that for a license to stream your film to their students.
Thus one sale of a DVD with a streaming license might generate $500
in gross revenues of which you would characteristically receive 30%
or $150. Thus only 6 institutional sales would generate nearly the same
royalty as 400 home DVD sales.
At present, a well-made
documentary on an event, person or idea covered in the core university
curriculum would expect to gross
at least $100,000 in the educational market; its producer would then receive $30,000; four
of Newsreel's current titles have grossed over $1.5 million in institutional
sales alone; no home video. Therefore producers and their distributors
need to weigh carefully the institutional against the home video potential
of their films. Over-simplifying, they need to convince themselves that
their film will sell 76 times more home DVDs than educational DVDs and
streaming licenses before offering DVDs at home video prices. Remember, in the age of Google search, no institution
is going to pay $250 for a DVD if it can buy the same DVD for $20 from
Amazon and there is nothing illegal about doing so.
How can a producer or
distributor estimate the size of the institutional market for a film?
Actually, it's quite a simple and remarkably reliable calculation.
Educators don't in general show films based on their cinematic quality
so much as on their content; more specifically, on whether that content
illustrates or explains a major point in the subject area they're
teaching. (In high schools, these points are called "learning objects"
and spelled out in mandatory state frameworks.) For colleges, there
are lists of how many faculty members are teaching a particular subject
each term compiled by list brokers like MDR (www.schooldata.com.) All you need do is ask yourself: how many teachers
teach classes relevant to my film's subject and how many of these
could be persuaded to devote an hour of class time to my film. Another
obvious test is to select a comparable title and ask the producer or
distributor how well it actually sold in the institutional market. An
experienced educational distributor would probably welcome the opportunity
to help since it is in the distributors' interest that producers
make film which will have maximum curricular uses. At the same time,
you need to take into account that your film may do better or worse
considering the financial state of the institutional market and the
promotional effort made by your distributor.
3.6 Plumbing: Price Seepage and How to Stop It. You may be able to avoid the difficult call between institutional
and home video markets by using several prophylactic techniques Newsreel
has developed to minimize "seepage," the unfortunate term
for institutional purchases of low-priced home video sales. Such expedients,
none elegant or fool-proof, include a) making purchasers of home DVDs
check off on a license prohibiting in institutions, b) overprinting
home DVDs at certain points with the same prohibition, c) disabling
the remote to prevent viewing the film without first viewing this prohibition
and d) offering a "special educational version" which might,
in fact, differ by including a few inexpensive "DVD extras"
such as transcript, study guide, producer's interview, some outs,
etc. With digital delivery, it is much easier to control access and
illicit use: the beginning of any stream can be preceded by the prohibition.
Access to a stream is authenticated (password protected) such that home
video streams to edu suffixes can be blocked; home video streams can
be low res (400 kbps) preventing their digital projection. Such measures
are required because of the wide-spread impunity, even sense of entitlement,
within the academic community when it comes to pirating moving image
content.
3.7. TV/Cable/Satellite: The Great Rights Robbery. Television and cable pre-sales remain a major source of production
funding for many independent productions. In the past, networks (such
as PBS and HBO) were content asking for broadcast and cablecast rights
alone; producers usually retained the so-called "ancillary"
rights - theatrical, international, DVD and digital. "Digital convergence,"
the confluence of the previously discrete, "legacy"
distribution channels on a single digital platform, the internet, means
that "appointment television" as well as DVD rental and sales
will increasingly be replaced by some form of either advertiser-supported
or paid video-on-demand service. As a result, time-shifting and on-line
viewing via services such as Hulu and iTunes have already eaten up a
measurable segment of the broadcast audience. Internet/television connectivity
is becoming more seamless; as many people viewed the 2009 Olympics on
computers and mobile devices as television. In response, the network
backers of independent work are not without reason demanding more or
all of these digital rights.
Broadcast and cable
networks front-load their promotion to aggregate new and repeat viewers
around their weekly or monthly schedules, especially around on-going
series. They depend on this "brand" or "franchise loyalty"
to sell DVDs and digital rentals later on. This mass market, series-oriented
mentality rarely works to the advantage of one-off, independently produced
films since these programs lack the pre-sale these large "digital
content aggregators" take for granted.
For example, the recognized
PBS strands such as Nova, American Experience or Ken Burns' mega-series
attract mass audiences and consequently large numbers of home DVD purchasers
and digital renters; they have huge pre-sale by virtue of their brand,
longevity and corporately underwritten publicity. In contrast, a one-off,
independent documentary, even with decent carriage (increasingly more
the exception than the rule) won't generate the visibility necessary
for significant post-broadcast sales. For example, POV and Independent
Lens normally generate only 300 post-broadcast DVD sales; in contrast,
75,000 units is the benchmark for the networks. Hence, a mass marketer
like PBS has no incentive to do the sort of intensive, targeted, long-term
promotion necessary to gain the high penetration of smaller niche markets
independent productions require.
3.8 Unbundling Digital Rights: Monetizing the "Long-Tail". There may, however, be ways to unbundle these tangled digital
rights so that independent films can realize their full economic and
social potential. One-off, independent work will receive 90% of its
mass market viewers during the first month after its initial broadcast;
in the absence of "name recognition," there will be little
after-market. This initial audience is therefore all that matters to
advertisers/corporate underwriters and hence to the networks, including
PBS and HBO. Independent films, however, generate the majority of their
"ancillary" revenues during the so-called "long tail"
after the initial bulge in a film's viewing curve. Therefore, it
makes sense for producers to give the networks a few months, exclusive
streaming window, after which the "long-tail" digital rights
would revert to the producer. The networks could capture the eye-balls
they crave during their window and producers could get the "long-tail"
niche market revenues they depend on year after year.
As PBS has demonstrated
abundantly over the years, it will haggle over rights it has no idea
what to do with. It has never been the cutting-edge of distribution
innovation, tied as it is to the anachronism of 300 terrestrial stations.
Nonetheless, producers should remember that contract negotiations, even
with public television entities, need not result in unconditional surrender.
If producers stand firm on unbundling these digital rights so they get
what they need, networks may not be willing to lose a show to hold onto
rights they don't need.
Two caveats: non-exclusive digital rights are no answer; they
are worthless since the network's low or no-price distribution will
effectively undercut whatever market is developed through independent
distribution. Second, any video downloading during the broadcast window
will decimate "long-tail revenues" as a result of file sharing;
during the broadcast window only RTMP streaming should be permitted;
thereafter, any access to the content must be through the producer of
his or her designated distribution agent.
3.9 Digital Distribution: The Consumer Market. Assuming you still have any digital rights, you will probably
want to monetize them in the consumer and/or institutional markets.
Both these markets are in their infancy or, at least, rambunctious adolescence,
so they both still present an unsettled, not to say unsettling, picture.
This volatility only makes well-informed, carefully coordinated digital
rights management more essential.
Today the dominant model
for monetizing on-line content in the consumer market is advertiser
supported, as it has been for television; examples would include Hulu
or You Tube. This model would prove disastrous for most independent
films since they have a limited, special interest audience, while ad
rates are set at mass market rates; that is, in the millions of eye-balls.
Google is notoriously secretive about how much of its You Tube ad revenues
end up in the hands of producers but anecdotal evidence suggests it is under $.01
per unique viewer. To put this in perspective: 20,000 You Tube views
would return the same revenue as just one institutional DVD sale. Ad
rates will probably improve as viewer-profiling allows more targeted
advertising but not by a comparable factor.
This development should
not be interpreted as meaning pay-per-view will disappear; co-existence of
different models, for example, broadcast, basic and premier cable, is
a more likely outcome. The frequent assertion that "people"
(which people?) won't pay for on-line content is, like most internet
truisms, demonstrably false. In fact, there is no one internet, just
as there is no one kind of social network, but a multiplicity of ways
and reasons for using on-line content. If a producer makes a unique film responsive
to the needs of motivated buyers, they will be willing to pay for that
content, just as they pay for everything else they value in their vocational
and avocational lives. Only couch potatoes and tweaked site surfers
won't pay for content.
In fact, paid content
is increasingly the norm for anything more substantial than old Hollywood films and sit com re-runs. The Wall
Street Journal and Variety
are now available only to subscribers at premium prices. Amazon's
Createspace, iTunes and Netflix all charge for on-line films. HBO and
IFC have done so for years. Snag Films which a year ago ballyhooed its ad-supported
model to gullible independent producers, is today telling them to sell
their films through fee-based channels on Comcast, Verizon and Netflix.
No standard pricing
model has emerged in the consumer digital market place. Digital rentals
(streaming) can cost between $.99 and $9.99 and digital sales (downloads)
between 4.99 and 19.99. Unhappily, that's not what a producer would
receive. For example, for a $2.99 iTunes rental, iTunes
pays a middleman (a content aggregator like Docurama) $2.10 or 70%;
Docurama retains 15% of this, and pays the film's distributor $1.80
or 59% of the retail price; the distributor
then returns $.72. or 40% of its gross to the producer. That
still equals 72 times what you would receive from a You Tube view. On-line
subscription services such as Snag Films is now promoting areturn between
$.10 and $.01 per view. Experienced producers will tell you that the
average documentary can't expect to make more than a few thousand
dollars from iTunes distribution. Since we're not talking about
mass market titles marketed through the mass media, digital rentals
and sales require the same sort of intensive, focused marketing as special
interest DVD.
As noted above, no one
has yet to make a sustainable business from digital distribution in
the consumer market. As an experiment,
Newsreel placed five feature length films, all of which had enjoyed
limited theatrical releases, with three, widely heralded digital content
aggregators: Indiepix, Jaman and Voodoo (since sold to Wal-Mart as an
HD channel.) After two years, the combined revenues for all five titles
from all three of these distributors came to under $1200. So much for
the digital delusion of a vast, new on-line market. How, a producer
must ask, can these start-ups remain in business and, more pertinently,
why should our films pay the operating costs of somebody's else's
get-rich-quick scheme? Eventually, even their venture capitalist backers
will wise up and turn off the flow of money keeping these misbegotten
enterprises afloat.
3.10 Digital Distribution: The Institutional Market. Like the consumer market, the future of the institutional market
remains blurred. Most universities are still wedded to the idea of buying
a hard copy like a book or DVD
so that it can gather dust on their library's shelves. Hence, their
preference is to license perpetual rights to stream a title either from
their own (local) server or from the distributor's (remote) server.
A distributor can, of course, only agree to stream
a film for the life of its contract with the producer so streaming licenses
have a fixed term, usually one, three or five years. At the moment,
a long-term streaming license generally costs the same price as a DVD,
that is between $200 and $300; since a streaming license usually also
requires DVD purchase, the total cost would come to $400 to $600 in all. Films Media Group, with
over 12,000 educational titles, sells three-year streaming subscriptions
to its titles for the bargain basement price of $125, the same price
as their DVDs.
Ambrose Digital, another
large educational distributor, has divided its collection into roughly
three minute clips or "learning objects" which it sells to
universities for $10 a year. Newsreel
believes this tends to undercut the integrity of a film, as well as
reduce the likely revenues for its producer. The movement toward using
excerpts rather than complete works seems inexorable; there is nothing
a distributor can or perhaps should do to prevent teachers from using
clips but we don't need to encourage them. Both Films Media Group
and Ambrose Digital also sell multiple titles at deep discounts; for
example, Ambrose Digital offers unlimited access to 50 hours of films
for only $850 a year, well below Newsreel's prices
A parallel or supplemental,
but by no means mutually exclusive, model for delivering films to the
institutional market is the on-line digital database. Here an entire
collection of thematically-related print or moving image content is
made available for annual or long-term subscription (sale.) The database
platform provider transcribes all this content to make it keyword searchable
and provides users with a "cut and paste" functionality, so
they can embed the corresponding footage in standard course management
software (CMS) such as Blackboard. The leader in this field, Alexander
Street Press, bases its subscription prices on an institution's
full time enrollment (FTE).This, Newsreel believes, is a long-overdue,
first-step towards a more equitable correlation between a film's
price and its actual use. This becomes especially important now that
distributors must absorb a "usage charge" for each time a
student views a stream. Alexander Street Press charges between $3,000
and $30,000 for long-term subscriptions based on FTE. Producers receive
25% of this revenue based on the number of hours of content they contribute
to a database.
Newsreel has been approached
to compile 50 hours of its older (backlist) titles into an African American
Documentary Database; we would, at the same time, continue to distribute
the films as individual titles from our own digital delivery platform.
This raises several key issues for Newsreel and its producers. Can royalties
be divided based not on the hours of content in the database but the
hours of content used? Shouldn't the royalty for finished films
be higher than the 25% for unedited footage? Most importantly, who will
pay for the digital clearances necessary for any digital distribution
of these classic titles, most pre-dating the digital era?
A third form of digital
delivery to the institutional market is individual student digital rental,
characteristically access to a digital stream for a week on two or three
digital devices for a fixed number of plays. Some instructors, confronted
with the Draconian cuts in school budgets occasioned by the present
economic climate have resorted to requiring their students to rent films
themselves from an on-line distributor. Students have always had to
buy their own books; institutional purchase of moving image instructional
resources is merely a technological artifact from the era of 16mm projection.
It could be argued that a $2.99 or $3.99 rental is an affordable student
expense compared with a $100 textbook, a $30 anthology, to say nothing
of a $15 ticket to "Avatar." If students did have to rent
their "audiovisual texts" at a low, consumer price, say $2.99
a week, producers would receive 40% of that revenue or $1.20 per rental.
Thus, only 50 digital rentals would equal the $60 royalty a producer
earns from a $200 institutional DVD purchase and 100 rentals would double
the present return to the producer. And,
since such rentals would be exclusively available from a distributor's
own digital streaming site, the rake-off by middlemen would be eliminated.
Of course, the distributor would still need to convince instructors
(not their students) to assign a particular film which would require
the same labor-intensive promotion required for an educational
DVD. Unfortunately from a producer's point of view, this model is not in wide-spread use but universities
have never scrupled before to pass costs onto students and their families.
An added advantage to
digital rentals is that they can accommodate home consumers at the same
time as individual students with no fear of "seepage" since
the price of a single rental would be the same. Over-printing, a licensing
agreement and/or low-resolution rental scans could prevent the use of
rentals in class using digital projection. Thus RTMP digital streaming
actually give producers more control over their films
than is possible with downloads or DVDs.
3.11 One Last Digital Delusion: "Free!" We want to end this
over-long survey with a final example of digital hypsterism which has
to be admired if only for its sheer audacity. It's called "Free!"
with an exclamation point and it argues that the best way to monetize
on-line content is not to monetize it at all. It's the latest, best-selling
"high-concept" from celebrated Wired
magazine publisher and futurologist, Chris Anderson. The idea,
if it can be dignified as such, is to give your film away free on-line
as bait to reel in suckers to buy spin-off products, paraphrasing Clausewitz,
to "monetize" content by other means. Anderson
and his acolytest claim that people will gladly pay $19.99 for an obsolete
piece of plastic (a DVD) even when they can see the film free at anytime
on-line. Since some readers might be skeptical, "Free!" also
recommends that filmmakers panhandle in cyberspace for patrons reducing
artists and intellectuals to the status they enjoyed during the Middle
Ages as the valets, jesters and itinerant minstrel of the idle rich.
They could also, he suggests, peddle "branded"
posters, tee-shirts and souvenir mugs on-line; instead of making films,
the evangelists of "Free!" suggest filmmakers become shills
for a line of tchotchkes.
Newsreel, never averse
to an innovative fund-raising strategy, decided to test this "patronage"
model. During the 2009 healthcare debate, we mounted a nation-wide "Watch-In!
For America's Health," a free month-long streaming of a new,
90 minute documentary on healthcare reform by Academy Award winning
producer, Alex Gibney, entitled Money-Driven
Medicine. We even established a stand-alone website
with resources, a link to Congress and a donate option next to the streaming window. During the month only 4,300 people viewed the
film, donating all of $600 - a little more than $.13 per view. So much
for viral marketing and the generosity of on-line viewers.
4. Distributors and Their Contracts: Confessions of a Distributor
4.1 Distributors: Supermarket or Boutique? Let's assume that you do want to receive some sort of
compensation for your work. How
do you find a distributor or distributors who can help you do that or how can you do it for yourself? Again, this goes back to audience, who your film
was designed to reach and how best to reach them. And today that means
how best to manage your digital rights. If you feel confident in your
understanding of this new digital marketplace, you can design your own
digital rights management strategy. If not, you should ask for help
and not from some consultant who
has never sold a DVD in his or her life but from someone involved on
a daily basis in the distribution of moving image content.
If your film will appeal
to the mass, consumer market (as we've said, few independent films
do) then you'll need a mainstream home video wholesaler who can
get your film into Blockbuster, Walmart, Hulu and iTunes, the bricks-and-mortar
retailers and on-line storefronts. Unless you have had a 1000 screen
theatrical release, these behemoths won't return your phone calls.
As a result, most independent films end up with
small, specialized "boutique" or "niche" distributors
with expertise in reaching their target audiences.
Lorber, Docurama, Kino
and Facets focus on the special interest (documentaries, foreign films)
consumer market while distributors like Newsreel specialize in the institutional
market. No digital
rights manager will be equally adept in all your film's markets
but they also can't afford to split markets among themselves. The
market for these films simply isn't big enough to support two separate
marketing efforts. Fortunately, the special interest consumer and institutional
markets tend to overlap, so a competent niche distributor should be
able to reach most of your potential audiences. Therefore, you need
to look for a distributor with demonstrated expertise marketing films
on your type of subject to your type of audience(s.) Don't expect a distributor to master a whole
new market just for your film; it takes years and dozens of film to
build an extensive promotion network, strong buyer base and established
credibility among your intended customers.
4.2 The Right Distributor for Your FIlm. How can you find
the right distributor to manage your digital rights? The good/bad news
is that you don't have a lot of choices, especially if you limit
yourself to distributors who have survived for more than five years.
If they haven't, how much could they have learned?
Do you want to pay for their learning curve? You spent months researching
your film, so it's worth spending a month or two finding the right
distributor and building a digital rights strategy with them.
First, find out who
already distributes titles similar to yours. Ask prospective buyers
of your film where they'd look to find films on your subject and
whom they have bought films from in the past? It goes without saying
that a distributor's website will tell you most of what you need
to know about what and how it does. Don't be impressed by frills;
ask if the point of the site is clearly to drive sales of individual
titles similar to your own. The strengths of a distributor's existing
library will tell you where its strength in marketing lies. Ask for
examples of past print and web promotion; what a distributor has done
in the past is the best indication of what it will do in the future,
not blue skies promises. Each distributor should have a distinct style
which will appeal to your audience. Finally, make the extra effort of
speaking with a producer who has worked with that distributor. Even
if you don't know them, most producers will be happy to share their
opinions about their distributors. Since producers are congenitally
disgruntled with their distributors, you'll probably have to decide
who is the least unhappy.
The following four sections
are an attempt to walk producers through the most important contractual
issue you'll want to negotiate with any digital rights management
firm. It will also give you an inside look at what distributors are
looking for in a contract and, not coincidentally, the things you should
look out for. Although you and your distributor share a common objective
of maximizing audience and hence revenue from your film, it's important
to work closely at the outset to clearly define what your priorities
will be in term of audience and to set realistic objectives for your
film's success. This will forestall recriminations later on. While
disagreements over what these should be are perfectly legitimate, a
cordial and constructive relationship must be grounded in consensus.
As in a marriage, don't expect
your distributor will become what you want it to be; it won't, it
will continue to be what it already is.
4.3 The Contract: Exclusive vs. Non-Exclusive Rights.
Since most conscientious and experienced distributors now think of themselves
as digital rights management firms, they'll usually need exclusive
DVD and digital rights so they can effectively "manage" them
to maximize their (and hence your) income across the different markets
and platforms discussed above. Digital rights managers sell both direct
to end-users and through selected retailers who can reach a market more
effectively than they can. It is reasonable to believe that a distributor
knows more about the sales potential of your film than you or a "distribution
consultant." You know more about filmmaking than your distributor;
so the opposite should also be true. If you don't think it is, there's
no reason to engage a distributor in the first place.
Many digital rights
management firms will, however, accept non-exclusive deals which divide
the digital markets among several distributors; the broadcast window
discussed above is a relatively innocuous example. But the smaller the
market you give a distributor, the smaller the income it can count on
and the less money it can safely spend promoting your film. For example,
sub-distributors (digital content aggregators) depend largely on the
effort of other distributors to establish a films' visibility. Since
all the other sub-distributors will have the same thought, no one will
have an incentive to do a thorough marketing campaign. Thus in the non-exclusive
or hyper-syndication model, your film could be available everywhere,
yet no one would know it was there, let alone worth buying.
There is one significant
exception to this principle concerning exclusivity. Many distributors
will agree to let producers retain the right to distribute their film
themselves at personal appearances or from their own website or in a
clearly circumscribed special interest market. Over the years, Newsreel,
for example, has carved out rights for producers to distribute their
films to "faith-based" groups, labor unions, public libraries
or in a particular state. We recognize that producers usually have better
ties to the immediate communities in which their films were shot and
can reach these audiences better than we could. The one thing no sane
distributor will allow a producer to do is assign (grant) his or her
retained rights to some low-price, mass market sub-distributor like
Netflix, Blockbuster, iTunes or Amazon.
4.4 The Contract: Term of the Agreement. Because of the "long-tail" phenomenon and the need
to be able to sell up to five year streaming licenses, the term or duration
of contracts has lengthened from five years to seven or ten; some international
content aggregators are even demanding up to twenty-five years. These
"life sentences" can be mitigated somewhat, by setting a "performance
guarantee"; that is, a minimum amount of gross revenues which must
be generated by a given date or the producer has the right to terminate
or alter the agreement. Also, contracts can become non-exclusive after
a number of years, giving a distributor sufficient time to recoup its
promotional expenditures and then giving other distributors a chance
to see if they can squeeze additional revenue from a film.
4.5 The Contract: Gross vs. Net Deals. In return for your assignment of rights, you will receive
a royalty or percentage of either the gross or net revenues earned by
the distributor. Net royalty percentages are usually higher than those
for gross but more susceptible to manipulation. This is because net
income is calculated by subtracting specified distribution-related expenses
from gross income, as discussed in section 3.2 above.
Net deals provide distributors an almost irresistible temptation to
shift "indirect costs" (salaries, overheads, convention exhibition,
catalogs, etc) onto the "direct costs" of a title. It is no
secret that Hollywood films have grossed
over $150 million and still reported a net loss and hence no residuals
for the actors or royalties for the producers. Therefore Newsreel as
a matter of principle doesn't enter into net deals; I suppose this
could be interpreted as implying we don't trust our own ethics.
A gross, as opposed
to net, deal is much more straightforward. It pays the producer a royalty
as a fixed percentage of all gross income the distributor derives from
your film - from the first dollar earned with no deductions. Current
industry standards for gross royalties, staunchly defended by distributors
as based on their historic costs, are:25% to 35% of gross institutional
DVD sales, 20% to 30% of gross home DVD sales and 40% of digital rentals
and sales. The reason for these differences is that the manufacturing,
"transaction" and promotion costs of a $24.95 home DVD and
$195 institutional DVD are roughly the same but those costs' percentage
of the sale price is markedly different; 72% for home DVD; versus 33%
for institutional and 50% for digital rental (including the producer's
royalty.)
Be wary of any distributor
who offers you an unusually high royalty. The only way they can afford
to do this is by spending virtually nothing promoting your film in which
case that high percentage isn't worth much, 100% of nothing still
is nothing. Some digital start-ups offer unrealistic royalties either
because they don't know what they're doing or are desperate
for any content to generate an immediate cash flow to pay themselves.
Inexperience and inadequate working capital are not desirable qualities
in a distributor. Candor requires us to note that it is not altogether
unheard of for distributors to defer royalties for years on end, regardless
of their contracts, essentially bankrolling their business out of producer's
unpaid royalties. You should never forget that nine out of ten start-up
businesses fail their creditors with worthless paper. There
are still plenty of Bernie Madoffs out there in the brave new world
of digital delivery. If an offer seems too good to be true, it probably
is.
4.6. The Contract: Advances and Performance Guarantees. Producers should always bear in mind that it costs a distributor
nothing to sign a contract; all the expense comes later in the promotion.
Therefore, as the producer you deserve some assurance the distributor
will work for its 70% percent of the gross. The most reliable test,
again, is past performance. A producer should be willing to share its
track record with you; ask to see how well a film similar to yours performed;
discuss the results; claims of confidentiality are usually a cover-up;
redaction is always possible.
Producers often request
a one-time, non-refundable advance against future royalties; this could
be regarded as a "good faith guarantee" that the distributor
will do enough to promote the film so that it will at least recoup the
advance. You should not expect this advance to equal your total royalty
income over the life of the contract, only for the first year or two.
For example, If a distributor won't advance $3,000 for a title,
it either isn't sure the film will gross more than $10,000 soon
or its cash flow is so tight it can't free-up a few thousand dollars
for an advance. Neither augurs well for the future success of your film.
It is unreasonable to
expect an advance for a non-exclusive deal, a contract renewal, a re-release
or release in a different format since in these instances, because at
this point in the "long tail" is too reduced to predict with
any certainty. Producers could think of an advance as a zero interest
loan or an increase in the royalty percentage until repaid. As such
it entails, an "opportunity cost," the foregone income the
distributor could derive from investing these same funds in stocks,
bonds or simply promoting its existing films more effectively.
Producers can also ask
that some concrete promotional guarantees are included in the contract.
This could take the form of a commitment to print and mail a certain
number of flyers or postcards promoting your film or to screen your
film at some conferences you thought especially important for your title.
Distributors are understandably reluctant to surrender some of their
prerogative over their promotion budgets and should, in theory, know
better than producers how most efficiently to spend those funds. Nonetheless,
if they don't agree with your ideas, they should be prepared to
commit themselves to alternatives which make sense to you.
4.7 Outreach vs. Distribution: A False Dichotomy. Of late, foundations who "don't fund production,"
have not hesitated to squander hundreds of thousands of dollars on extravagant,
ill-considered "community engagement campaigns" and "outreach
consultants." Most of
this money would have been better spent funding the production of films
which wouldn't need such a hard-sell
because communities would immediately recognize they wanted them. If
a production is truly "audience-centered," it will have been
made in such close contact with its intended audience that much of the
"outreach" will be done before its completed and the community
itself will eagerly promote the film through its own indigenous networks.
In actuality, the distinction
between "outreach" and "distribution" is largely
artificial; the two are or should be inextricably linked and self-reinforcing.
The whole outreach fad simply interposes
unnecessary middlemen between producers, distributors and end
users. Most of what passes for "outreach," any good distributor
already does as part of its normal costs of doing business. Today, distribution
and outreach should be subsumed in an overall digital rights management
strategy for establishing a film's public profile and bringing it
to the audiences who most urgently need it. Activists are a film's
most effective advocates and the core of any successful viral marketing
drive. They are, in effect, a highly motivated, unpaid sales force whose
influence reaches beyond their
immediate constituency to a film's peripheral audiences.
For these reasons, distributors
regard advocacy and community groups as the indispensable marketing
base both for institutional and home video sales. One of the cardinal
rules of distribution and, we would suggest social change organizing
in general, is "don't reinvent the wheel;" don't colonize
a community by creating your own parallel outreach network; work through
the existing networks in that community; they know it better than you
and if they don't embrace your film, it's probably because they
have no real use for it. One of the most time-consuming tasks at Newsreel
is forming outreach partnerships with activist organizations to explore
ways the film can be used to strengthen their on-going programs and
objectives. It will then be an idiomatic part of
their website, newsletter, trainings and annual meetings. Throughout
this process, Newsreel tries to remain as inconspicuous as possible;
we aim for a "transparent interface" between the film and
its audience.
Organizing should always
drive filmmaking; the idea that films can drive organizing is as arrogant
as it is preposterous, a vanity of filmmakers and their funders. Too
often, money for a film would have been better spent first building
the organizations necessary to use that film. Therefore rather than
hiring an outreach specialist, a producer needs to find a distributor
who knows enough not to make the false distinction between outreach
and distribution because it already has deep roots in the communities
and organizations you want to reach.
4.8
When Self-Distribution Makes Sense. So far, this guide has
deliberately ignored the possibility of self-distribution. This is not
just because we, as life-long distributors, can't imagine anyone
who would voluntarily enter this business. It's also been our experience
that most producers would rather spend two years of their life making
their next film rather than flogging their last; filmmaking is all what
they do. Having said that, there are many producers whose dedication
to their subject matter is so deep that they want to assume sole responsibility
for seeing their film reaches its intended public. Frederick
Wiseman, Bill Greaves, Ellen Bruno and the Kartemquin Film collective
have self-distributed their films with great success for many years.
There is even a hybrid, self-distribution cooperative, the venerable
and highly regarded New Day Films group. The important thing is to go
into self-distribution with your "eyes wide open."
Everything we've
said about the importance of marketing obviously remains true for self-distribution.
So the question a filmmaker must
ask is: am I prepared to invest the time and money my film needs and deserves? Self-distribution has the obvious advantage
that producers get to keep 100% of gross revenues not just 30%. On the
other hand, they get to pay 100%
of the promotional expenses instead of 0%. And there is no guarantee
that a distributor, amateur or professional, will actually recoup all
these expenses from revenues, let alone that they will generate surplus
for themselves. In fact, we know most films don't cover these expenses,
only so-called "tent-pole" titles. We
know one filmmaker who was very pleased with the income her film had
generated, until we pointed out to her that she hadn't paid herself
for two years. Never value your time as worthless; it is, in the end,
your most precious commodity.
One thing is certain:
no one will promote a film with more conviction of its importance than
its producer. Even if that conviction smacks of self-aggrandizement,
it can be a powerful marketing tool. With self-distribution, the producer
retains ultimate control over the success or failure of his or her film;
that can be a powerful incentive and an abiding source of satisfaction.
In addition, self-distributors enjoy several cost advantages; they can
distribute out of their homes, writing off a part of their rent or mortgage
as a business expense. They can also do it in their spare time, as a
kind of second job, though no one would ever regard distribution as
a leisure-time activity. It's no secret to independent producers
that between productions, they often have an excess of free time.
A second question a
self-distributor needs to ask is: do I have the funds a professional
promotional effort demands? At
the end of a production, a self-distributor needs not only to pay off
post-production costs and rights clearances but to have reserved a substantial
amount of capital because marketing is, by its nature, frontend-loaded.
Newsreel estimates that promotion costs between a minimum of $25,000
and a maximum of $100,000 to do a film justice. One hopes this money
will come back eventually in sales but, as they say, "you have
to spend money to make money."
Distributing just your
one title also means producers can't benefit from "economies
of scale" which is one reason New Day Films was formed. Labs quote
you a lower price if you duplicate 100,000 DVDs a year rather than just
1,000; a booth at a convention costs $1500 whether you have one film
or one hundred to exhibit. It is no secret that outreach grants are
frequently diverted to pay production costs the foundation wouldn't
fund; but this ruse means those funds won't be there to promote
the film. In addition, a self-distributor will be starting at the top
of the learning curve, while a more experienced distributor will be
at the bottom and it can be a bumpy ride down. At the same time, other
independent producers usually are eager to share their advice and experience. Finally, a self-distributor can't rely on
an existing buyer base or immediate credibility with purchasers; habit
shapes behavior; people are more
likely to order films from a vendor they know and trust than an unknown
source.
As a general rule, the
larger the potential market for a film, the more it needs the expertise
and resources only a distributor can provide. On the other hand, if
a film has a small, narrowly focused but highly-motivated audience,
a producer can probably distribute the film with a minimum expenditure
of time and money and a maximum return. For example, a film was produced
on vintage Harley Davidson motorcycles, certainly a specialized interest,
it was self-distributed and sold over 25,000 home video copies. The
producer promoted it simply by attending a national rally and taking
out ads in one or two motorcycle magazines. Because its content was
unique, it was a "must buy" for anyone interested in its subject.
Finally, there are undoubted
satisfactions in bringing a film to the people for whom you made it,
watching their reactions, helping them recognize
its value. In a sense, the "politics" of a film is never inside
the film but only in its distribution; if a film is not seen and used
effectively, a film has no politics. So, whether you self-distribute
or select a distributor, a producer's responsibility for its political
impact doesn't stop in the editing suite.
4.9 Direct-to Video: DIY, the Distributor of Last Resort. One of the most positive consequences of low cost digital
production and delivery is that it has allowed many more films to be
made and simultaneously provided the means for their distribution. It
is axiomatic that the higher the number of films, the lower the percentage
of them which will receive significant festival, theatrical or television
release. Many of these films also won't fill a core curricular need
or appeal to a special interest audience. As a result, the vast majority
of films will never find a distributor. As
a result, most producers will have no choice but to self-distribute
whether they want to or not.
Here the web has made
a tremendous contribution to media accessibility and diversity. A. "direct-to-digital"
strategy allows any content producer to make his or her film instantly
available to everyone on the web for next to nothing. Services like
Fliqz allow you up to 50,000, 1 gigabyte streams for $200 a month. There
are many simple, open-source software applications which allow you to
construct your own website and e-commerce functionality that are readily
and cheaply available. But at this level of distribution, the revenue
you're likely to earn will be negligible and even counter-productive
since it will scare off many potential viewers. In addition, there is
an increasing number of You Tube like services which aggregate and stream
free content, usually focusing on a specific type of content, for example,
experimental video (eg Ubiweb, Tank TV, Vimeo).
As already pointed out,
access doesn't automatically translate into audience. The information
glut currently on the web and the preference given by search engines
to the most frequently visited sites, the chance that someone will stumble
across a lone film lost in cyberspace is infinitesimal. Perhaps your
film will be the one in a million which spreads like Ebola virus across
the web but these tend to feature fuzzy mammals and depraved celebrities.
Your chances of a digital hit may be very slim and your public not terribly
discriminating but before the internet, you didn't have a chance.
In the end, it may not matter how many people your film touches, providing
it touches you.
If your ambitions are
for an audience wider than friends and family, you'll have to invest
a little time into promotion without the prospect of a return. This is where "viral marketing" has
a valid, indeed invaluable role to play. The key is aggregating a core
of fans around your film and then motivating, even training them, to
act as viral publicists. Provide them with a widget (video clip or trailer),
an e-poster or e-postcard, anything which will encourage them to post
something about your film on all the social networks they belong to.
Ignore all the blather about daily blogging and posting new content
on your site. Most people subscribe to fewer than ten blogs and rss
feeds. Why would one just about your film be among them? A far better
use of your time, would be to get mentioned in a few of the most influential
blogs your target audience already visits. There are numerous techniques
which purport to attract the attention of bloggers. We've found
that the most important are pertinence and persistence. Focus on only
the most relevant blogs. This isn't a matter of just one e-mail
but a multi-pronged attack; they don't call publicists "flaks"
for nothing.
Search engine optimization
(SEO) is another digital panacea foisted on unsuspecting producers.
Basically, it's a set of tricks for increasing your ranking in Google
searches (Google has already figured how to circumvent most of them.)
Newsreel has found that fewer than 15% of the visitors to our site result
from keyword searches as opposed to film title or Newsreel searches
and 86% of keyword searches are "bounces," that is the visitor
spent less than 30 seconds on the site, a strong indication they didn't
want to be there in the first place. Rank depends largely on how many
visitors and links are attached to the site where the keyword exists.
Thus any film distributed by Amazon will list Amazon ahead of the film's
own website. The most popular search terms are naturally those with
the longest list of results and the largest sites are. Let's say
your film is number 150,000 under the keyword "human rights;"
even if SEO can double your rank you're still only number 75,000;
what difference will that make. Self-distributors can always find a
more efficient way to promote their films than SEO.
5. Integrating Production and Distribution: From Documentary
to Database
5.1 Building Your On-Line Presence. This producer's guide began by saying that an audience
and distribution strategy should precede production. But they both also
need to be integrated into production, from before a frame of film is
shot to long after the film's release. This is a consequence of
the discursive drift, we've noted from "film" to "moving
image content," a shift, or even paradigmatic rupture, which marks
a new reciprocity and interactivity between on-line viewers - or better
users - and on-line content.
It could be argued,
the first step of any production has nothing to do with a camera or
even a script. It should be putting up a bare-bones website and Facebook
page. This is the grain of sand around which your entire project will
pearl, both your content and its distribution. You should begin your
production with more questions than answers. Ask visitors to your site
for their reactions and critiques of your nascent ideas. Solicit story
ideas and home movie footage and post them on your website; such "user
generated content" or "crowd-sourcing" is not
intended so much for inclusion in your films as to generate a sense
of inclusion around your film. You could sponsor a contest to name your
film and you shouldn't be surprised if your entry wins. As production progresses, post stills, some
dailies, a trailer, even the
rough-cut of a chapter and ask for feedback; there's no obligation
to use it. Keep an on-line diary and post relevant news
clippings to keep interest strong. You can even ask for donations on
your site or through sites like Kick-starters or Indiegogo; don't
expect to raise more than a couple thousand dollars; your donors will
be more useful as fervent advocates with an investment in your film's
success. Remember: at this stage the point of your site is not to attract
the masses, who, in any event, won't come, but to accrete a core
of activists, fans, groupies, zealots, call them what you will, who
will become the evangelists for
your film, the flying wedge of your viral marketing and sales offensive.
If your film has a particular
constituency or social change objective, form a circle of organizational
"outreach partners" from the very beginning. An environmental
scan will identify the key organizations for your film and a needs assessment
of these groups will not only know what these organizations are doing
but make them feel that your project is responding to their needs not
your whimsy, thus adding to the projects credibility. Turn the results
of your scan into a resource database of stakeholders in your subject
and report the results of your assessment as a "media agenda"
for that field. Your film should figure prominently on that agenda.
Post both the resource database and assessment results on your proto-website
and circulate press-releases to the leading organization and foundations
in that field. This will attract still more opinion makers to your site
and lend your project a legitimacy, even a kind of inevitability. Use
your growing authority, to assemble a prestigious "advisory board"
by using "pyramiding endorsements." This means first approaching
widely respected researchers and practitioners and then using their
endorsements to attract the support of relevasnt national figures, politicians,
celebrities and philanthropists for your project.
Since your website,
outreach partners and advisors will form the core of your project's
marketing campaign, your digital rights management partner needs to
be fully involved from the start of your production. In fact, producers
should ask their future distributor to contribute its long-term knowledge
of your field to every aspect of your production. Conceive
your own website as eventually a satellite to your distributor's,
since it will eventually lead to the distributor's shopping cart,
just as purchasers will be lead back to your site for background and
resource materials. The interface between the two sites needs to be
as transparent as possible.
5.2 Constructing a Documentary Database. As your film is produced,
your website will imperceptibly morph into a multi-media "documentary
database," offering a robust, on-line context for using your film.
Here your audience can study its subject in depth, interact with it
at will, discuss its implications with each other and translate its
insights into action. It may be necessary to "think" a film,
or rather films, not just or even primarily as a single long-form, linear
documentary but as the backbone of a total on-line learning experience.
In other words, producers in the future may conceive their project and
its ultimate "deliverable," as a web-based "ensemble"
of multi-media content and applications targeted to a particular audience's
needs. What we're used to thinking of as a film's web-site might
better be described as a professional development or organizing platform
with moving image content, in other words, a documentary database.
What this means concretely
is that your long-form documentary also needs to be considered as the
building blocks of a number of different films, framing your subject
for different audiences and different needs. This moving image content
will be nested within print,
film, graphic and database materials, for example, transcripts, complete
versions of interviews, related articles, discussion guides, a comments
log and user-generated clips, playlists, even remixes. This vertical
stacking of enrichment material around a horizontal documentary core,
the narrative of your film, resembles the footnotes, references, sources,
glosses and marginalia of a book and has been termed "hypertext" because it adds new dimensions
to a one-dimensional, linear text. Such a database can be compiled with surprising
ease out of many of the materials you will use in making your film,
as well as content contributed by its users. The key is having a site
architecture where documents can be easily stored and linked during
and after the production process. Such a documentary hypertext would
therefore not be a fixed text but an open-ended, accretive, living conversation.
One can easily become
intoxicated with the possibilities of such a database. Sober reflection
will reveal that most people are experiencing information overload on
the internet; they don't want more content, they want better content,
selectively curated, unique content which adds real value to the viewing
experience. Perhaps there needs to be more editors on the internet (the
too-often vilified gatekeepers) and fewer content producers. Interestingly,
blogs began as trusted referral services to noteworthy content elsewhere
on the web. Today their compilers have transformed themselves into the
content itself. It's hardly surprising though distressing that,
given the chance, people would rather hear their own opinions than listen
to the carefully considered opinions of others. The internet illustrates
the fatal weakness of populism.
5.3 Repurposing
and Multi-Versioning Your Film. A digital database
allows both producers and users to "repurpose" or "multi-version"
their films and contextual materials, customizing them to particular
audiences and uses. Thus, one film can spawn three, thirty or three
hundred different films. For
example, Newsreel's release of Alex Gibney's 86 minute documentary
on healthcare (mentioned above) proved too long for some users, especially
activists working on passage of the health care bill. Accordingly, Newsreel
broke the film into nineteen,
five minute thematic chapters ("conceptual units" or "learning
objects") which we then rearranged into:
a 50minute educator's version focused on healthcare economics; a
38 minute physician's version concentrating on the doctor-patient
relationship; an 18 minute advocate's version for use in public
briefings and as a discussion-starter at meetings, and a 3 minute
trailer. A four-hour series Newsreel itself produced on health equity,
"Unnatural Causes," has been excerpted into ten "learning
modules," each with its own user's guide. The award-winning
website, www.unnaturalcauses.org,
is regularly updated with breaking news by the American Public Health
Association.
Some documentary producers
have begun to "serialize" their films, releasing one chapter
and then fundraising around it to pay for the next. Serialization has
a long tradition; Dickens' novels were released in this form. By
the end of such a serialized film, additional chapters and epilogs,
up-dates, etc. will probably have suggested themselves so what started
as a linear film could be transformed into an on-going, e-journal offering
a steady stream of topical, multi-media content. There are already several
on-line video journals on subjects where video works better than print
and where content can be produced inexpensively, often by the researchers
and practitioners themselves, including orthopedics, psychotherapy,
anthropological field studies, experimental biology and soon Newsreel's
own American Birthright early childhood development project.
This new digital platform
not only increases filmmakers' freedom to offer enriched multi-media
content targeted to specific audiences, it also allows users themselves,
in effect, to produce their own "films." They can explore
the contents of a documentary database in any sequence they choose:
the entire documentary start-to-finish, chapter-by-chapter, rearranging
chapters, stopping to read more detailed print material, adding their
own commentary and notes to the film; in short, individualizing
their experience of the database to their own interests and goals.
A documentary database should also support simple
editing software enabling its users to compose their own multi-media
presentations - power-points,
courseware and training modules, which can then be added to the site.
Such applications do not restrict users to the content on just one database
site but can render the boundaries between sites and formats invisible.
One intriguing use of
these interactive, documentary databases is the "database documentary,"
an emerging, documentary form composed of "significant narrative
units" deliberately designed to be arranged by each
"viewer," allowing multiple pathways through the database
and giving rise to hundreds of permutations of the original documentary
content. The database
documentary, like the documentary database, adds a performative dimension
to what has heretofore been a purely passive viewing experience.
5.4 Return to the Audience.
With this new, interactive on-line interface, this guide comes full
circle back to the audience where it began, no longer passive viewers
but active users of a media tool, real-time participants and actors
in the individual and collective creation of meaning. The fact that
most people presently use the internet for meretricious ends merely
confirms the truth that any technology will only be as good as the society
using it, incorporating, replicating and reinforcing its values, good
and bad. Just as technotopian hype betrays a profound naivety about
the relation between a technical idiom and its implementation, so too,
contemporary Luddites blame technology for its abuses, thus diverting
attention from the real perpetrators global capitalism and its accomplices
and victims, the denizens of the internet, us. It is ultimately our
responsibility for how a technology, like any other resource including
human resources, is deployed.
As we have tried to
suggest, distribution, now reconceived as digital rights management,
can no longer be limited to simply promoting and delivering a DVD or
even a digital stream. Today, the key is how usefully that content can
be integrated into its larger context, the audience's context, the
only context where it can ever live and have a social impact. This returns
us to McLuhan's seeming paradox that "the audience is the content".
A film, actively interpreted or performed by its audience, can reframe
how that public perceives and hence interacts with its world. In this
way, the film returns itself and its viewer to the present and re-enters
history.
A GLOSSARY OF TERMS USED IN DIGITAL DISTRIBUTION
Audience-Centered Production A production designed by first determining its intended audience
and goals, next the appropriate formats and distribution channels for
reaching that audience and only then the actual production(s) which
will achieve those goals through those formats and channels.
Digital Content Aggregator A distributor (usually non-exclusive) of a library of digital
content (eg. iTunes, Hulu, Netflix).
Digital Rental -
(pay-per-view) paid access to on-line content either by real time or
progressive streaming or by downloading a file with DRM wrap defining
the rental period, number of permitted plays and digital devices where
it can be played.
Digital Rights Management (DRM) 1) A coordinated strategy for assigning digital rights across
markets to maximize revenue and/or audience 2) A distributor specializing
in designing and implementing such a strategy 3) Software "wrapping"
or "encrypting" digital content to restrict its use to those
licensed by its purchasers.
Digital Sale
(download-to-own) downloading a digital file to a hard drive or disk,
usually with DRM wrap limiting its use to a fixed number of digital
devices thereby preventing file sharing and copying but permitting unlimited
plays.
Documentary Database
an on-line, linked assemblage of thematically-related, multi-media documents,
produced and designed to function as a scholarly resource, professional
development site or organizing tool, accessible interactively and non-linearly.
Fair Use
a provision of U.S. copyright law allowing for the use of copyrighted
material without permission of the owner subject to certain limiting
conditions, notably that the use is "transformative," that
is does not duplicate or substitute for the purchase of the original;
a remix, mash-up or parody would qualify; use of stock footage, musical
background or illustration would not.
Gross Deal
In a gross deal, the producer receives a percentage of all gross revenues
received from the distribution of the film with no deductions whatsoever
(See also net deal).
Hyper-syndication Assigning
distribution rights to multiple distribution outlets (points of sale)
in the same or over-lapping markets; granting non-exclusive rights.
Hypertext - A linear text (print or moving image) surrounded
by a critical apparatus containing source material, authorial gloss,
amplification and user commentary.
Keyword Search
A document search based on the appearance, density and position of a
word or phrase (keyword.) Most Web 2.0 content is keyword searchable.
Moving image content is not, requiring a transcript, captioning file,
or metadata (See also semantic search).
Long Tail
The modest but consistent, cumulative revenue stream after the initial
spike in sales or viewers consequent to a film's theatrical release
or telecast.
Metadata Tags
attached (marked up) to a document readable by search engines but not
users, containing information about that document; for example, name,
document type, source, topics, etc.
Monetize
An ugly neologism (or perhaps euphemism ) for "make money from"
or "sell," usually followed by the
even more opaque, "content," heretofore films, books, etc.
Multi-Platform/ Multi-Media Production Production and/or delivery of content in multiple media formats
eg, print, on-line, DVD, podcast.
Multi-Versioning/ Re-purposing The rearrangement of a fixed body of content into a number
of related but discrete modules customized to particular user needs.
Needs Assessment/ Environmental Scan A statistically significant survey of a potential audience's
media resources and needs with reference to issues, objectives, genre,
length and delivery platform.
Net Deal
In a net deal the producer receives a percentage of the gross revenues
deriving from the distribution of the film less specified costs ("direct
costs") associated with that film (eg prints, mastering, display
advertising, publicist, etc. See also "gross deal").
Password Protected/ Authenticated Restricts access to specified on-line content to authenticated
users, ie persons in possession of a password or key. Institutional
servers and proxy servers can be authenticated to give access to the
content to anyone with access to those servers.
Pre-Sale
1) A catch-all phrase for any promotion prior to the release of a DVD,
similar to "name recognition" or "visibility,."
Including theatrical release, telecast, topicality and/or celebrity
tie-in. 2) A payment made to a producer by a distributor (usually a
television or cable network) prior to completion of a film in return
for certain rights.
Remix/Mash-up the re-use of copyrighted material to critique,
comment on, parody, collage or digitally manipulate the original;
a transformative and hence "fair use."
Rip the (illegal)
breaking of DRM wrap (encryption) in order to pirate copyrighted content.
RTMP Real Time Media
Protocol, a DRM wrap which, in contrast to "progressive streaming,"
does not stream video data in packets which can be buffered and then
downloaded to a hard drive or burned in a DVD; a prophylaxis against
file sharing and other piracy.
Semantic Search
Document search based on meaning rather than keyword; a distinguishing
feature of Web 3.0 applications. Meaning is inferred by mapping metadata
onto relational diagrams (ontologies) describing particular knowledge
domains (See also keyword search).
Server - a large data storage unit, usually located off-site
in the computing "cloud," on which institutions, including
film distributors, lease space which they "populate" with
files which can then be queried and delivered.
Shopping Cart that
part of a website which contains the ordering, e-commerce (on-line credit
card payment), authentication/authorization and fulfillment functionality;
also known as the "back end."
Streaming, Remote and Local A continuous, real time, flow of moving image data which cannot
be assembled into a file and stored (cached) on a digital device (hard
drive or disk) without the use of illegal software. Streams can be delivered
from a remote (off-site, distributor-owned) server or a local (on-site,
institution-owned) server.
User Generated Content (UGC) Content produced by users in response to pre-existing content
or a specific call for content (crowd sourcing).
Video-on-Demand
Once restricted to cable, now applied to the asynchronous (not at a
single time) viewing of broadcast, cable or digital content.It can be
pay-per-view (rental), download-to-own (sale), subscription (time-delimited),
ad-supported or "free" (not monetized).
Video Boutique/ Video Supermarket A video boutique sells related content to a special interest
(niche) market or markets; a video supermarket sells heterogeneous content
across all markets.
Window A period of
time within a longer contract during which certain rights are suspended
or added, eg a "broadcast window."